Hi all,
I was asked to create a guide for this instance as people are showing more of an interest in running it with the book 14 changes to here goes:
Preparation for Instance
The instance itself is rather small and on a clean run can be completed in less than an hour. The instance requires a full fellowship as it is not possible to open up the final battle without one.
I recommend that players have builds and gear centred around shadow mitigation and carry Pure Flask of Conhuiths and Pure Flask of Lhinestads
My recomended combination of classes would be: Burglar, Minstrel and Minimum 2 dps (hunter,Champion), the rest can be made up of whatever. However a guardian or extra minstrel may need to be in warspeech as required for the extra dps.
First Terrace
A lot of Darkwater mobs, along with some Angmarim can be found here. The entire area should be cleared before pulling the north-west and north-east levers simultaneously. Remember to click on phial for associated quest before continuing on. A non-hostile Flickering Limrafn moves back and forth among the levers to indicate which ones need to be pulled to open the next set of gates. The levers always need to be pulled simultaneously, and failure to pull them correctly results in a set of Darkwater mobs spawning. In Book 14 a sucessful pull will be more obvious according to notes that I have located.
Second Terrace
It is easiest to stick to one side and try and slowly draw the horrors rather than run in and take them all on.
There are two High Sorceresses (one at either gate) who will engage and begin summoning Tormented Horrors. They need to be interrupted and defeated before summoning too many adds and overwhelming the fellowship. Mezzing becomes important in order to keep control of the situation. Proceed onto the middle of the terrace, triggering an event in which Nengon commends you for solving the first riddle. Pull the lever in the middle to begin the event, which causes Nengon to disappear and numerous waves of Darkwaters to spawn. They will engage in groups of two or three, and there are approximately six waves. As a minstrel I find it best to stay back out of the range of the darkwaters but close enough to get heals off as these guys drain power and silence big time. After all of them are defeated, Remember to access the phial for the quest after all mobs are killed. head back down to the first terrace and pull the three levers simultaneously to access the third terrace.
Third Terrace
This terrace has three sets of three Darkwaters each; pulling one of a type pulls all three. There are also three Stagnant Oaks, which activate one at a time as each set of Darkwaters is defeated. Best strategy here is to get the burglar to pull the waves one at a time whilst the rest stay back at one of the gates , then take down the Stagnant Oaks last. Head back down to the first terrace, and pull all six levers simultaneously to access the final terrace. Remember to click on the phial as required to complete the first quest. Also there is a ranger just to the left of the stairs on the right which holds the map of esteldin click on his body to complete that quest.
Fourth Terrace
This is the last terrace, on which Nengon can be found. A lot of DPS is required in this battle. Try and set up an area where you wish to combat him and get a burglar to draw him in. A burglar should try to get a Guile (Yellow) Conjunction on him early on, and continue to do so as much as possible early in the battle. Be especially careful not to get knocked down to the lower terrace, as this will cause the encounter to reset. Every 30-45 seconds he will disappear into the floor for a few seconds and call in a wave of 3 Darkwater adds. Crowd-control as many as possible, and either AoE the rest while focusing on Nengon or ignore them. The longer the fight takes, the more waves he will call in, so do not waste time trying to take out the adds because the fellowship will quickly get overwhelmed. Once he is defeated, deal with the Darkwaters and hope for good loot! He can drop a nice staff, I have seen him drop a nice heavy shield and he also drops a key component to the Annuminas set the Pauldrons requried to make the shoulders.
After completing everyone in the fellowship should have 8 armours.
If the run is done smoothly this should all be done within 1 hour.


</img>
Reply With Quote




Bookmarks