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Thread: Event Time: Tuesday July 29, 2008 8:00PM Eastern United States Time

  1. #1
    Join Date
    Jan 2008
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    Hi guys and gals,

    Sorry we have not had a fun in a few weeks I have had out of game commitments the last few weeks but with the book 14 changes to the annuminas set and some deeds for Exploration, angmarim and spirits to go for, now is a good time to get back in there and farm the place.

    I did this with a PUG the other day and it seems that the difficulty level has been reduced however it is now not possible to do the other quests without beating the boss so in that respect a failed boss kill means no quests completed.

    Please refer to the Guide in this section for further info and where someone has more than 1 class available in most cases dps classes will be chosen due to their high demand for this fight.

    Cheers,

    Luk



    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Event Time: Tuesday July 29, 2008 8:00PM Eastern United States Time
    Gather Time: 7:45PM Eastern
    Gather Location: Annuminas Ranger camp

    Event Duration:~ 2 hours max for instance with option to do other quests for anyone who wishes to do them after run.

    Objective: Garden Instance - AKA defeat Nengon - Broken Pauldron for Annuminas set. & Exploration for Loyalty Deed for anyone who needs it.

    Requirements:
    Minimum Level: 50

    Best Food & healing/power pots appropriate for your job
    5- 15 min hope tokens
    3- 30 min hope tokens
    At least 1 full stack of power pots and one of Health pots (best you can afford)
    10 each of PURE (55 STRENGTH) wound/fear/disease/poison pots (Sold by vendors in kin Housing area)



    Note: Gather time is the time you are expected to be at Tinnindur. The 15 minutes is used to form parties and ensure everyone is ready to go. Enter time is the time we should be sorted, ported, ready, and entering annuminas. Not still gathering up at tinnindur. Please be on time. Don't make 5 other people wait for you.

    Note: Info is copied from usual DBS Blacksheep roster information.

    Guardian:

    Minstrel: Lukmin 50 Minstrel

    LoreMaster:

    Hunter:

    Champion:

    Captain:

    Burglar:
    Lukmin 50 ~Rank 5~ Minstrel ~ Scholar Guild
    LukHun 50 Hunter ~ Woodworker Guild
    Lukcap 50 Captain ~ Jeweller Guild
    Lukgua 50 Guardian ~ Metalsmith Guild
    Lukcha 48 Champion ~ Weaponsmith Guild
    Lukbur 29 Burglar
    Luklor 20 Loremaster


    </img>

  2. #2
    Join Date
    Apr 2008
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    Happy to join you again if needed.

    Fusillade 50 Burg

    (or Isten LM or Glamral Min if needed)


    FYI, I did all 3 instances successfully this weekend. Here&#39;s a summary of the changes.

    The Gardens wasn&#39;t changed much. The 3 pools to cleanse are now at 2nd/3rd/4th levels rather than 1st/2nd/3rd previously. The Ranger with the map is now in Nengon&#39;s room, so yes you have to kill Nengon to finish that quest now. The Nengon fight itself seemed slightly easier in that he seemed to take more damage, though this could have been group makeup.

    The Tombs was quite a bit easier. Limrafn&#39;s don&#39;t respawn and seemed less likely to summon. The 6 rooms are all easier (you now light a brazier instead of flipping a lever), but be aware that in some of them the door will close as soon as the mob inside is aggro&#39;ed, so the group needs to keep together or risk being partially locked out. Shingrinder seemed the same except for the whacky knock-back issues, though we were able to do it with melee&#39;s at the fire braziers, tucked against the wall and ranged/healers at the entrance to the bridge, being careful not to pull his aggro. D&V were a bit of a pain with the big fire wounds but with pots we made it through (would have been much easier if we&#39;d had a LM to remove wounds).

    The Palace - This has the most changes. Now there are 2 Guards in the entry room. Take them to the white lights at the windows (some have suggested tanking one and handling them one at a time but we just did both), they&#39;ll each turn into 3 spirits. Take the spirits to the blue light in the center to kill them. The second room, the Guloth area, has 6 side chambers. There are now Angmarin at each entrance. Shortly after aggro&#39;ing they&#39;ll try to run into the side room and call the spirits to come help them so mez them if you can. After clearing all, open the windows in each side room. The Guloth fight is now the hardest part until you figure out how to do it: if you keep moving the Guards to the white light in a side chamber then the spirits to the blue light out by where Guloth originally stands you can get through it pretty easily. We completed it by moving the entire group, including the tank on Guloth, from place to place to handle the adds. Just watch for the roots (Muster Courage) and keep the adds off of the tank.
    “The strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.”

    Rudyard Kipling (1865-1936)


    Glamral 50 Min
    Isten 50 LM
    Fusillade 50 Burg
    Officer, Swords of Light

    Infection. R5 Def
    Contagion. R5 BA
    Swords of Darkness

  3. #3
    Join Date
    Jan 2008
    Location
    Australia
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    I don&#39;t think we are going to have a run, seem that Angmar instances and Rift Raids are the top priority right now, if your on and ever want to run let me know but I am over trying to organise kin runs.
    Lukmin 50 ~Rank 5~ Minstrel ~ Scholar Guild
    LukHun 50 Hunter ~ Woodworker Guild
    Lukcap 50 Captain ~ Jeweller Guild
    Lukgua 50 Guardian ~ Metalsmith Guild
    Lukcha 48 Champion ~ Weaponsmith Guild
    Lukbur 29 Burglar
    Luklor 20 Loremaster


    </img>

  4. #4
    Join Date
    Apr 2008
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    I&#39;m doing them several times a week, Luk, so look for me any time you&#39;re on and there&#39;s a good chance we could get a run.

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